If you're battling on the landing, the idea it to "ring out" your opponent into the lava below. Taspir Landing Quite a bit bigger than most of the dueling maps, this one not only comprises the Landing, but the walkways around it as well. Despite all your rage, you're still just a Jedi in a cage. Imperial Control Room Apart from the panoramic view, this map is about as simple as the Bespin Courtyard. Try to hold your own on the top… as it's the deadliest position. Elevators exist at each end of the top bridge if you need to get up there quick. As with the Generator Room, this is all about knocking your opponent over the edge. There's considerably more open space in this map… and a lot more bottomless pit below. Imperial Shaft If only they would make a Richard Roundtree movie called Imperial Shaft. Try to stay away from the hole as much as possible… or at least try to keep your opponent between you and the pit. This map always becomes about trying to knock your opponent into the large circular shaft at the center of the level. Generator Room The Generator Room resembles the final dueling place in Episode One. If you prefer run and gun, grab the Heavy Repeater on the central platter and start a ruckus.īespin Courtyard A two-level map, the Courtyard has no real distinguishing characteristics. There are some high places if you're looking to camp, but that's less fun than hopping all over the various platforms. The majority of the good times take place outside, on the crisscrossing walkways, so make sure your Force Jump is pimped out. Is there anything better than Force Pushing a chump into a bubbling lake of lava? Not really. Taspir Here's another chuck-and-huck level. Stay on the move constantly, and watch out for bottomless holes in parts of the map. As a result, a weapon like the Heavy Repeater is to good to have by your side as you run, and your trusty saber will be handy when charging into the raging fray. Rift Sanctuary This is a wide-open, circular, and fairly flat map. Make sure you have a Flechette handy for the trek to the upper reaches of the level, though… some of the hallways can get pretty crowded. A good blaster is nice, but the Thermal Detonators and Disruptor are good that like to deal death from above. Force Pushing weaklings off of the many bridges in the level is also mighty fulfilling. Korriban Tombs If you're a card-carrying camper, grab the Disruptor from the bridge near the top of the level, and hang out on the high ledge that looks down on the courtyard below. If other weapons are your bag, nothing beats the Flechette for up-close fragging. Then push, pull or drag your opponents into the pit. Make sure you have Force Push and Pull maxed for this level, as well as Force Jump. Vjun Sentinel This multi-floored level features a central pit that's great for Jedi battles.
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